Fachbereich Mathematik und Informatik

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Universität Münster

Impressum

Dr. Jens Müller-Iden



Contact

phone:+49 (0)251 83-32746
fax:+49 (0)251 83-32742
e-mail:jmueller@uni-muenster.de
postal address:
Westfälische Wilhelms-Universität Münster
computer science department
Einsteinstr. 62
48149 Münster, Germany





Teaching

WS 07/08    Exercise Course  Operating Systems
SS 07    Exercise Course  Distributed Systems
    Project  Gaming on the Grid
WS 06/07    Seminar  Distributed Real-Time Systems
    Project  Medical Image Construction
SS 06    Exercise Course  Distributed Systems
    Seminar  Selected Topics of Parallel Systems
WS 05/06    Seminar  Technologies and Concepts of Distributed Systems
SS 05    Seminar  Services Computing and Service-Oriented Architectures
    Project  Collaborative e-Science with Java Web-Services
WS 05/06    Seminar  Distributed Virtual Environments and Multiplayer Online Games
SS 04    Project  Development of a massively-multiplayer Real-Time Game
WS 03/04    Seminar  Java and Grid-Computing





Publications

2009
    Clayworks: Toward User-oriented Software for Collaborative Modeling and Simulation, in Knowledge-Based Systems. To appear
    Sergei Gorlatch, Jens Müller-Iden, Martin Alt, Jan Dünnweber, Issam Hamido Fujita, and Yutaka Funyu
    [Details/BibTeX]

    Enhancing Online Computer Games for Grids, in Future Generation Computer Systems. To appear
    Jens Müller-Iden, and Sergei Gorlatch
    [Details/BibTeX]

2008
    Replikationsbasierte Skalierbare Parallelisierung Virtueller Umgebungen, in Ausgezeichnete Informatikdissertationen 2007
    Lecture Notes in Informatics. Gesellschaft für Informatik
    Jens Müller-Iden
    [Details/BibTeX]

    High-level Development of Multiserver Online Games, in International Journal of Computer Games Technology
    Frank Glinka, Alexander Ploss, Sergei Gorlatch, and Jens Müller-Iden
    [Details/BibTeX]

    Enhancing Grids for Massively Multiplayer Online Computer Games, in Euro-Par 2008, Las Palmas de Gran Canaria, Spain
    Sergei Gorlatch, Frank Glinka, Alexander Ploss, Jens Müller-Iden, Radu Prodan, Vlad Nae, and Thomas Fahringer
    [Details/BibTeX]

    A Grid Environment for Real-Time Multiplayer Online Games, in CoreGRID Integration Workshop, Hersonissos, Crete, Greece
    Radu Prodan, Vlad Nae, Thomas Fahringer, Sergei Gorlatch, Frank Glinka, Alexander Ploss, and Jens Müller-Iden
    [Details/BibTeX]

    Parallelization and Scalability of Multiplayer Online Games via State Replication, in High Performance Computing and Grids in Action
    Jens Müller-Iden, Sergei Gorlatch, and Tobias Schröter.
    [Details/BibTeX]

2007
    Towards a High-Level Design Approach for Multi-Server Online Games, in GAMEON'2007, Bologna, Italy
    Alexander Ploss, Frank Glinka, Sergei Gorlatch, and Jens Müller-Iden
    [Details/BibTeX]

    RTF: A Real-Time Framework for Developing Scalable Multiplayer Online Games, in NetGames 2007, Melbourne, Australia
    Frank Glinka, Alexander Ploss, Jens Müller-Iden, and Sergei Gorlatch
    [Details/BibTeX]

    Enhancing Online Computer Games for Grids, in Parallel Computing Technologies (PaCT 2007), Pereslavl-Zalessky, Russia
    Jens Müller, and Sergei Gorlatch
    [Details/BibTeX]

    The edutain@grid Project, in Grid Economics and Business Models 2007, 4th International Workshop (GECON 2007), Rennes, France
    Thomas Fahringer, Christoph Anthes, Alexis Arragon, Arton Lipaj, Jens Müller-Iden, Christopher J. Rawlings, Radu Prodan, and Mike Surridge
    [Details/BibTeX]

    Replication-based Scalable Parallelization of Virtual Environments, Dissertation
    Jens Müller
    Universität Münster, Juli 2007
    [PDF]  [Details/BibTeX]

    Scaling Multiplayer Online Games using Proxy-Server Replication: A Case Study of Quake 2, in Proceedings of HPDC 2007 - IEEE Symposium on High Performance Distributed Computing, Monterey, CA, USA
    Jens Müller, Sergei Gorlatch, Tobias Schröter, and Stefan Fischer
    [Details/BibTeX]

    Entity Density Scalability of Multiplayer Online Games via Replication-based Parallelization: A Case Study of Quake 2, Technical Report, University of Münster
    Jens Müller-Iden, Sergei Gorlatch, Tobias Schröter, and Stefan Fischer
    [PDF]  [Details/BibTeX]

2006
    Scaling Online Games on the Grid, in Proceedings of GDTW 2006 - Fourth International Game Design and Technology Workshop and Conference, Liverpool, UK
    Jens Müller, and Sergei Gorlatch
    [Details/BibTeX]

    On Correctness of Scalable Multi-server State Replication in Online Games, in NetGames 2006, Singapore
    Jens Müller, Andreas Gössling, and Sergei Gorlatch
    [PDF]  [Details/BibTeX]

    Clayworks: A System for Collaborative Real-Time Modeling and High-Performance Simulation, to appear in IEEE International Conference on e-Science and Grid Computing (e-Science 2006), Amsterdam, The Netherlands
    Jens Müller, Martin Alt, Jan Dünnweber, and Sergei Gorlatch
    [Details/BibTeX]

    Rokkatan: Scaling an RTS Game Design to the Massively Multiplayer Realm (extended), in ACM Computers in Enterntainment Journal
    Jens Müller, and Sergei Gorlatch
    [Download from ACM Digital Library] [Details/BibTeX]


2005
    Dynamic Service Provisioning for Multiplayer Online Games, in Proceedings of 6th International Workshop on Advanced Parallel Processing Technologies (APPT) 2005, Hong Kong, China
    Jens Müller, Rafael Schwerdt, and Sergei Gorlatch
    [Details/BibTeX]

    Scaling FPS and RTS Games Using Multi-Server Replication: Concept and Demonstrator, in Proceedings of Games Convention Developers Conference, Leipzig, Germany
    Jens Müller, and Sergei Gorlatch
    [Details/BibTeX]

    Towards High-Level Grid Programming and Load-Balancing: A Barnes-Hut Case Study, in Proceedings of Euro-Par 2005 Parallel Processing, Lissabon, Portugal
    Martin Alt, Jens Müller, and Sergei Gorlatch
    [Details/BibTeX]

    Rokkatan: Scaling an RTS Game Design to the Massively Multiplayer Realm, in Proceedings of ACM SIGHCHI International Conference on Advances in Computer Entertainment Technology (ACE 05), Valencia, Spain
    Jens Müller, Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann, and Sergei Gorlatch
    [PDF]  [Details/BibTeX]

    GSM: A Game Scalability Model for Multiplayer Real-time Games, in Proceedings of IEEE Infocom 2005, Miami, Florida/USA
    Jens Müller, and Sergei Gorlatch
    [Download from IEEE Xplore] [Details/BibTeX]


2004
    A Scalable Architecture for Multiplayer Computer Games, in Proceedings of INFORMATIK 2004, Ulm, Germany
    Jens Müller, and Sergei Gorlatch
    [Details/BibTeX]

    Systematic Parallelization of C++ Programs with Templates: A Barnes-Hut Case Study, in Proceedings of CMPP 2004, Stirling, Scotland/UK
    Holger Bischof, Florian Hielscher, Oliver Klössing, Hendrik Ladner, Roman Leshchinskiy, and Jens Müller
    [Details/BibTeX]

    A Proxy Server-Network for Real-time Computer Games, in Proceedings of Euro-Par 2004 Parallel Processing, Pisa, Italy
    Jens Müller, Stefan Fischer, Sergei Gorlatch, and Martin Mauve 
    [PDF]  [Details/BibTeX]

    HOCs - Higher-Order Components for Grids, in Proceedings of International Conference on Supercomputing, Saint-Malo, France
    Martin Alt, Jan Dünnweber, Jens Müller, and Sergei Gorlatch
    [Details/BibTeX]


2003
    Design, Implementation and Test of a Proxy Architecture for networking Computer Games, Diploma Thesis
    Jens Müller

 other publications of the PVS work group




IfI Mathe WWU

jmueller@uni-muenster.de
Westfälische Wilhelms-Universität Münster
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