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Dr. Jens Müller-Iden
Contact
| phone: | +49 (0)251 83-32746 |
| fax: | +49 (0)251 83-32742 |
| e-mail: | jmueller@uni-muenster.de |
|
| postal address: |
| Westfälische Wilhelms-Universität Münster |
| computer science department |
| Einsteinstr. 62 |
| 48149 Münster, Germany |
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Teaching
Publications
2009
Clayworks: Toward User-oriented Software for Collaborative Modeling and Simulation, in Knowledge-Based Systems. To appear
Sergei Gorlatch, Jens Müller-Iden, Martin Alt, Jan Dünnweber, Issam Hamido Fujita, and Yutaka Funyu
[Details/BibTeX]
Enhancing Online Computer Games for Grids, in Future Generation Computer Systems. To appear
Jens Müller-Iden, and Sergei Gorlatch
[Details/BibTeX]
2008
Replikationsbasierte Skalierbare Parallelisierung Virtueller Umgebungen, in Ausgezeichnete Informatikdissertationen 2007
Lecture Notes in Informatics. Gesellschaft für Informatik
Jens Müller-Iden
[Details/BibTeX]
High-level Development of Multiserver Online Games, in International Journal of Computer Games Technology
Frank Glinka, Alexander Ploss, Sergei Gorlatch, and Jens Müller-Iden
[Details/BibTeX]
Enhancing Grids for Massively Multiplayer Online Computer Games, in Euro-Par 2008, Las Palmas de Gran Canaria, Spain
Sergei Gorlatch, Frank Glinka, Alexander Ploss, Jens Müller-Iden, Radu Prodan, Vlad Nae, and Thomas Fahringer
[Details/BibTeX]
A Grid Environment for Real-Time Multiplayer Online Games, in CoreGRID Integration Workshop, Hersonissos, Crete, Greece
Radu Prodan, Vlad Nae, Thomas Fahringer, Sergei Gorlatch, Frank Glinka, Alexander Ploss, and Jens Müller-Iden
[Details/BibTeX]
Parallelization and Scalability of Multiplayer Online Games via State Replication, in High Performance Computing and Grids in Action
Jens Müller-Iden, Sergei Gorlatch, and Tobias Schröter.
[Details/BibTeX]
2007
Towards a High-Level Design Approach for Multi-Server Online Games, in GAMEON'2007, Bologna, Italy
Alexander Ploss, Frank Glinka, Sergei Gorlatch, and Jens Müller-Iden
[Details/BibTeX]
RTF: A Real-Time Framework for Developing Scalable Multiplayer Online Games, in NetGames 2007, Melbourne, Australia
Frank Glinka, Alexander Ploss, Jens Müller-Iden, and Sergei Gorlatch
[Details/BibTeX]
Enhancing Online Computer Games for Grids, in Parallel Computing Technologies (PaCT 2007), Pereslavl-Zalessky, Russia
Jens Müller, and Sergei Gorlatch
[Details/BibTeX]
The edutain@grid Project, in Grid Economics and Business Models 2007, 4th International Workshop (GECON 2007), Rennes, France
Thomas Fahringer, Christoph Anthes, Alexis Arragon, Arton Lipaj, Jens Müller-Iden, Christopher J. Rawlings, Radu Prodan, and Mike Surridge
[Details/BibTeX]
Replication-based Scalable Parallelization of Virtual Environments, Dissertation
Jens Müller
Universität Münster, Juli 2007
[PDF]
[Details/BibTeX]
Scaling Multiplayer Online Games using Proxy-Server Replication: A Case Study of Quake 2, in Proceedings of
HPDC 2007 - IEEE Symposium on High Performance Distributed Computing, Monterey, CA, USA
Jens Müller, Sergei Gorlatch, Tobias Schröter, and Stefan Fischer
[Details/BibTeX]
Entity Density Scalability of Multiplayer Online Games via Replication-based Parallelization: A Case Study of
Quake 2, Technical Report, University of Münster
Jens Müller-Iden, Sergei Gorlatch, Tobias Schröter, and Stefan Fischer
[PDF]
[Details/BibTeX]
2006
Scaling Online Games on the Grid, in Proceedings of GDTW 2006 - Fourth International Game Design and Technology Workshop and Conference, Liverpool, UK
Jens Müller, and Sergei Gorlatch
[Details/BibTeX]
On Correctness of Scalable Multi-server State Replication in Online Games, in NetGames 2006, Singapore
Jens Müller, Andreas Gössling, and Sergei Gorlatch
[PDF]
[Details/BibTeX]
Clayworks: A System for Collaborative Real-Time Modeling and High-Performance Simulation, to appear in IEEE International
Conference on e-Science and Grid Computing (e-Science 2006), Amsterdam, The Netherlands
Jens Müller, Martin Alt, Jan Dünnweber, and Sergei Gorlatch
[Details/BibTeX]
Rokkatan: Scaling an RTS Game Design to the Massively Multiplayer Realm (extended), in ACM Computers in Enterntainment Journal
Jens Müller, and Sergei Gorlatch
[Download from ACM Digital Library]
[Details/BibTeX]
2005
Dynamic Service Provisioning for Multiplayer Online Games, in Proceedings of 6th International Workshop on Advanced Parallel Processing Technologies (APPT) 2005, Hong Kong, China
Jens Müller, Rafael Schwerdt, and Sergei Gorlatch
[Details/BibTeX]
Scaling FPS and RTS Games Using Multi-Server Replication: Concept and Demonstrator, in Proceedings of Games Convention Developers Conference, Leipzig, Germany
Jens Müller, and Sergei Gorlatch
[Details/BibTeX]
Towards High-Level Grid Programming and Load-Balancing: A Barnes-Hut Case Study, in Proceedings of Euro-Par 2005 Parallel Processing, Lissabon, Portugal
Martin Alt, Jens Müller, and Sergei Gorlatch
[Details/BibTeX]
Rokkatan: Scaling an RTS Game Design to the Massively Multiplayer Realm, in Proceedings of ACM SIGHCHI International Conference on Advances in Computer Entertainment Technology (ACE 05), Valencia, Spain
Jens Müller, Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann, and Sergei Gorlatch
[PDF]
[Details/BibTeX]
GSM: A Game Scalability Model for Multiplayer Real-time Games, in Proceedings of IEEE Infocom 2005, Miami, Florida/USA
Jens Müller, and Sergei Gorlatch
[Download from IEEE Xplore]
[Details/BibTeX]
2004
A Scalable Architecture for Multiplayer Computer Games, in Proceedings of INFORMATIK 2004, Ulm, Germany
Jens Müller, and Sergei Gorlatch
[Details/BibTeX]
Systematic Parallelization of C++ Programs with Templates: A Barnes-Hut Case Study, in Proceedings of CMPP 2004, Stirling, Scotland/UK
Holger Bischof, Florian Hielscher, Oliver Klössing, Hendrik Ladner, Roman Leshchinskiy, and Jens Müller
[Details/BibTeX]
A Proxy Server-Network for Real-time Computer Games, in Proceedings of Euro-Par 2004 Parallel Processing, Pisa, Italy
Jens Müller, Stefan Fischer, Sergei Gorlatch, and Martin Mauve
[PDF]
[Details/BibTeX]
HOCs - Higher-Order Components for Grids, in Proceedings of International Conference on Supercomputing, Saint-Malo, France
Martin Alt, Jan Dünnweber, Jens Müller, and Sergei Gorlatch
[Details/BibTeX]
2003
Design, Implementation and Test of a Proxy Architecture for networking Computer Games, Diploma Thesis
Jens Müller
jmueller@uni-muenster.de
Westfälische Wilhelms-Universität Münster
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